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https://github.com/DarkflameUniverse/DarkflameServer.git
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -30,7 +30,7 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
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return;
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if (args == "ChestReady" && (propertyOwner == std::to_string(LWOOBJID_EMPTY) || player->GetVar<bool>(u"bootyDug"))) {
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self->Smash(self->GetObjectID(), SILENT);
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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} else if (args == "ChestOpened") {
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// Make sure players only dig up one booty per instance
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player->SetVar<bool>(u"bootyDug", true);
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@@ -49,6 +49,6 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
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}
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}
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} else if (args == "ChestDead") {
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self->Smash(player->GetObjectID(), SILENT);
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self->Smash(player->GetObjectID(), eKillType::SILENT);
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}
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}
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