Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -6,6 +6,7 @@
#include "EntityInfo.h"
#include "SkillComponent.h"
#include "eAninmationFlags.h"
#include "eStateChangeType.h"
void BaseEnemyApe::OnStartup(Entity* self) {
self->SetVar<uint32_t>(u"timesStunned", 2);
@@ -15,7 +16,7 @@ void BaseEnemyApe::OnStartup(Entity* self) {
void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
auto* anchor = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
if (anchor != nullptr && !anchor->GetIsDead()) {
anchor->Smash(self->GetObjectID(), SILENT);
anchor->Smash(self->GetObjectID(), eKillType::SILENT);
}
}