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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -6,6 +6,7 @@
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#include "EntityInfo.h"
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#include "SkillComponent.h"
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#include "eAninmationFlags.h"
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#include "eStateChangeType.h"
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void BaseEnemyApe::OnStartup(Entity* self) {
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self->SetVar<uint32_t>(u"timesStunned", 2);
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@@ -15,7 +16,7 @@ void BaseEnemyApe::OnStartup(Entity* self) {
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void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
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auto* anchor = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
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if (anchor != nullptr && !anchor->GetIsDead()) {
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anchor->Smash(self->GetObjectID(), SILENT);
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anchor->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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