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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -9,11 +9,13 @@
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class User;
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struct SystemAddress;
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enum class eGameMasterLevel : uint8_t;
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enum class eCharacterCreationResponse : uint8_t;
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enum class eRenameResponse : uint8_t;
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namespace WorldPackets {
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void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
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void SendCharacterList(const SystemAddress& sysAddr, User* user);
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void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response);
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void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response);
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void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
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void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
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void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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