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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -15,7 +15,6 @@
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#include "CharacterComponent.h"
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#include "ZCompression.h"
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void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE);
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@@ -89,7 +88,7 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response) {
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void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE);
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bitStream.Write(response);
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