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https://github.com/DarkflameUniverse/DarkflameServer.git
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -78,6 +78,7 @@
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eControlScheme.h"
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#include "CDObjectsTable.h"
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#include "CDZoneTableTable.h"
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@@ -497,7 +498,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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const auto state = !entity->GetVar<bool>(u"freecam");
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entity->SetVar<bool>(u"freecam", state);
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(state ? 9 : 1));
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
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ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
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return;
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@@ -511,7 +512,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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return;
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}
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(scheme));
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
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ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
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return;
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@@ -653,7 +654,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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uint32_t flagId;
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int32_t flagId;
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if (!GeneralUtils::TryParse(args[0], flagId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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@@ -664,7 +665,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
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uint32_t flagId;
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int32_t flagId;
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std::string onOffFlag = args[0];
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if (!GeneralUtils::TryParse(args[1], flagId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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@@ -677,7 +678,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
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}
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if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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uint32_t flagId;
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int32_t flagId;
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if (!GeneralUtils::TryParse(args[0], flagId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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@@ -793,7 +794,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
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inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION);
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inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
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} else if (args.size() == 2) {
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uint32_t itemLOT;
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@@ -811,7 +812,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
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inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION);
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inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
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}
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@@ -1346,9 +1347,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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CharacterComponent* character = entity->GetComponent<CharacterComponent>();
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if (character) character->SetUScore(character->GetUScore() + uscore);
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// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
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// MODERATION should work but it doesn't. Relog to see uscore changes
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eLootSourceType lootType = eLootSourceType::LOOT_SOURCE_MODERATION;
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eLootSourceType lootType = eLootSourceType::MODERATION;
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int32_t type;
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if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
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@@ -1466,7 +1467,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
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ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
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}
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if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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@@ -1478,7 +1479,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
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ch->SetCoins(money, eLootSourceType::MODERATION);
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}
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// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
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@@ -1727,7 +1728,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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std::vector<LDFBaseData*> data{};
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data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
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inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
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inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
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}
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if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
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