Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -17,6 +17,7 @@
#include "dServer.h"
#include "dMessageIdentifiers.h"
#include "PacketUtils.h"
#include "eObjectWorldState.h"
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
auto query = CDClientDatabase::CreatePreppedStmt(
@@ -77,7 +78,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendChangeObjectWorldState(rocket->GetId(), eObjectWorldState::ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
EntityManager::Instance()->SerializeEntity(originator);
}