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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -17,6 +17,7 @@
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#include "dServer.h"
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#include "dMessageIdentifiers.h"
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#include "PacketUtils.h"
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#include "eObjectWorldState.h"
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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@@ -77,7 +78,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
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GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
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GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendChangeObjectWorldState(rocket->GetId(), eObjectWorldState::ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
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EntityManager::Instance()->SerializeEntity(originator);
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}
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