Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -7,6 +7,7 @@
#include "RebuildComponent.h"
#include "Game.h"
#include "dLogger.h"
#include "eStateChangeType.h"
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
m_ComponentID = componentID;
@@ -41,7 +42,7 @@ RailActivatorComponent::~RailActivatorComponent() = default;
void RailActivatorComponent::OnUse(Entity* originator) {
auto* rebuildComponent = m_Parent->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() != REBUILD_COMPLETED)
if (rebuildComponent != nullptr && rebuildComponent->GetState() != eRebuildState::COMPLETED)
return;
if (rebuildComponent != nullptr) {