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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -7,6 +7,7 @@
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#include "RebuildComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "eStateChangeType.h"
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RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
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m_ComponentID = componentID;
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@@ -41,7 +42,7 @@ RailActivatorComponent::~RailActivatorComponent() = default;
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void RailActivatorComponent::OnUse(Entity* originator) {
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auto* rebuildComponent = m_Parent->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() != REBUILD_COMPLETED)
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if (rebuildComponent != nullptr && rebuildComponent->GetState() != eRebuildState::COMPLETED)
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return;
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if (rebuildComponent != nullptr) {
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