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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -311,7 +311,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
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if (!racingPlayer.noSmashOnReload) {
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racingPlayer.smashedTimes++;
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GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
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VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
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eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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uint32_t respawnImagination = 0;
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@@ -765,7 +765,7 @@ void RacingControlComponent::Update(float deltaTime) {
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// be smashed by death plane
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if (vehiclePosition.y < -500) {
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GameMessages::SendDie(vehicle, m_Parent->GetObjectID(),
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LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0,
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LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0,
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true, false, 0);
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OnRequestDie(playerEntity);
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