Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -311,7 +311,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
if (!racingPlayer.noSmashOnReload) {
racingPlayer.smashedTimes++;
GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
uint32_t respawnImagination = 0;
@@ -765,7 +765,7 @@ void RacingControlComponent::Update(float deltaTime) {
// be smashed by death plane
if (vehiclePosition.y < -500) {
GameMessages::SendDie(vehicle, m_Parent->GetObjectID(),
LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0,
LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0,
true, false, 0);
OnRequestDie(playerEntity);