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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -476,7 +476,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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settings.push_back(propertyObjectID);
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settings.push_back(modelType);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
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auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
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if (item == nullptr) {
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@@ -498,7 +498,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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if (spawner != nullptr) {
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dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID);
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} else {
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model->Smash(SILENT);
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model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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}
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item->SetCount(0, true, false, false);
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@@ -506,7 +506,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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return;
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}
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
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auto* item = inventoryComponent->FindItemByLot(model->GetLOT());
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@@ -551,7 +551,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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if (spawner != nullptr) {
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dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID);
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} else {
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model->Smash(SILENT);
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model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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}
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}
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