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https://github.com/DarkflameUniverse/DarkflameServer.git
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -15,6 +15,10 @@
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#include "PetDigServer.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "eUnequippableActiveType.h"
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#include "eTerminateType.h"
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#include "ePetTamingNotifyType.h"
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#include "eUseItemResponse.h"
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#include "ePlayerFlag.h"
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#include "Game.h"
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#include "dConfig.h"
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@@ -33,7 +37,7 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
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* while the faction ones could be checked using their respective missions.
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*/
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std::map<LOT, uint32_t> PetComponent::petFlags = {
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std::map<LOT, int32_t> PetComponent::petFlags = {
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{ 3050, 801 }, // Elephant
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{ 3054, 803 }, // Cat
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{ 3195, 806 }, // Triceratops
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@@ -285,7 +289,7 @@ void PetComponent::OnUse(Entity* originator) {
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m_Parent->GetObjectID(),
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LWOOBJID_EMPTY,
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true,
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NOTIFY_TYPE_BEGIN,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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@@ -297,7 +301,7 @@ void PetComponent::OnUse(Entity* originator) {
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LWOOBJID_EMPTY,
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originator->GetObjectID(),
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true,
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NOTIFY_TYPE_BEGIN,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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@@ -313,7 +317,7 @@ void PetComponent::OnUse(Entity* originator) {
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// Notify the start of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, originator, NOTIFY_TYPE_BEGIN);
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script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
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}
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}
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@@ -566,7 +570,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
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if (item == nullptr) {
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@@ -590,7 +594,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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LWOOBJID_EMPTY,
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LWOOBJID_EMPTY,
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false,
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NOTIFY_TYPE_NAMINGPET,
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ePetTamingNotifyType::NAMINGPET,
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NiPoint3::ZERO,
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NiPoint3::ZERO,
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NiQuaternion::IDENTITY,
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@@ -670,7 +674,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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m_Parent->GetObjectID(),
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m_Tamer,
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false,
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NOTIFY_TYPE_SUCCESS,
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ePetTamingNotifyType::SUCCESS,
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NiPoint3::ZERO,
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NiPoint3::ZERO,
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NiQuaternion::IDENTITY,
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@@ -691,7 +695,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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// Notify the end of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_SUCCESS);
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
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}
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}
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@@ -711,7 +715,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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m_Parent->GetObjectID(),
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m_Tamer,
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false,
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NOTIFY_TYPE_QUIT,
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ePetTamingNotifyType::QUIT,
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NiPoint3::ZERO,
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NiPoint3::ZERO,
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NiQuaternion::IDENTITY,
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@@ -732,7 +736,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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// Notify the end of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_QUIT);
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
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}
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}
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@@ -762,7 +766,7 @@ void PetComponent::ClientFailTamingMinigame() {
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m_Parent->GetObjectID(),
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m_Tamer,
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false,
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NOTIFY_TYPE_FAILED,
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ePetTamingNotifyType::FAILED,
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NiPoint3::ZERO,
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NiPoint3::ZERO,
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NiQuaternion::IDENTITY,
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@@ -783,7 +787,7 @@ void PetComponent::ClientFailTamingMinigame() {
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// Notify the end of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_FAILED);
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
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}
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}
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@@ -884,7 +888,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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owner->GetCharacter()->SetPlayerFlag(69, true);
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owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
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if (registerPet) {
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GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
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@@ -928,7 +932,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
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auto playerEntity = playerDestroyableComponent->GetParent();
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if (!playerEntity) return;
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GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
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}
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this->AddDrainImaginationTimer(item);
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