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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -59,7 +59,7 @@ void LevelProgressionComponent::HandleLevelUp() {
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for (auto* reward : rewards) {
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switch (reward->rewardType) {
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case 0:
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inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
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inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD);
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break;
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case 4:
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{
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