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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -11,6 +11,7 @@
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namespace CppScripts {
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class Script;
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}; //! namespace CppScripts
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enum class eStateChangeType : uint32_t;
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/**
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* Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which
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