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https://github.com/DarkflameUniverse/DarkflameServer.git
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -33,6 +33,8 @@
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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#include "eMissionTaskType.h"
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#include "eStateChangeType.h"
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#include "eGameActivity.h"
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#include "CDComponentsRegistryTable.h"
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@@ -468,7 +470,7 @@ bool DestroyableComponent::IsKnockbackImmune() const {
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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auto* inventoryComponent = m_Parent->GetComponent<InventoryComponent>();
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if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivities::ACTIVITY_QUICKBUILDING) {
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if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivity::QUICKBUILDING) {
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const auto hasPassive = inventoryComponent->HasAnyPassive({
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eItemSetPassiveAbilityID::EngineerRank2, eItemSetPassiveAbilityID::EngineerRank3,
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eItemSetPassiveAbilityID::SummonerRank2, eItemSetPassiveAbilityID::SummonerRank3,
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@@ -514,7 +516,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
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if (targetQuickbuild != nullptr) {
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const auto state = targetQuickbuild->GetState();
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if (state != REBUILD_COMPLETED) {
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if (state != eRebuildState::COMPLETED) {
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return false;
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}
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}
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@@ -803,7 +805,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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coinsTotal -= coinsToLose;
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
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character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
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character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
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}
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}
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@@ -992,7 +994,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
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auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100);
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character->SetUScore(uscore - uscoreToLose);
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GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::LOOT_SOURCE_MISSION);
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GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
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if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) {
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//drop all items from inventory:
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@@ -1023,7 +1025,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
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auto coins = chars->GetCoins();
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//lose all coins:
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chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
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chars->SetCoins(0, eLootSourceType::NONE);
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//drop all coins:
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GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
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@@ -1047,7 +1049,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
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int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier();
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playerStats->SetUScore(playerStats->GetUScore() + uscore);
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GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MISSION);
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GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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