Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -11,6 +11,8 @@
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
enum class eGameActivity : uint32_t;
/**
* The statistics that can be achieved per zone
*/
@@ -112,13 +114,13 @@ public:
* Gets the current activity that the character is partaking in, see ScriptedActivityComponent for more details
* @return the current activity that the character is partaking in
*/
const uint32_t GetCurrentActivity() const { return m_CurrentActivity; }
const eGameActivity GetCurrentActivity() const { return m_CurrentActivity; }
/**
* Set the current activity of the character, see ScriptedActivityComponent for more details
* @param currentActivity the activity to set
*/
void SetCurrentActivity(uint32_t currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; }
void SetCurrentActivity(eGameActivity currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; }
/**
* Gets if the entity is currently racing
@@ -353,7 +355,7 @@ private:
/**
* The ID of the curently active activity
*/
int m_CurrentActivity;
eGameActivity m_CurrentActivity;
/**
* Whether the social info has been changed