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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -15,6 +15,7 @@
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#include "Item.h"
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#include "AMFFormat.h"
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#include "eGameMasterLevel.h"
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#include "eGameActivity.h"
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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m_Character = character;
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@@ -35,7 +36,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
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m_EditorLevel = m_GMLevel;
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m_Reputation = 0;
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m_CurrentActivity = 0;
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m_CurrentActivity = eGameActivity::NONE;
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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}
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