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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -248,7 +248,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
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if (rebuild != nullptr) {
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const auto state = rebuild->GetState();
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if (state != REBUILD_COMPLETED) {
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if (state != eRebuildState::COMPLETED) {
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return;
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}
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}
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@@ -566,7 +566,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
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if (quickbuild != nullptr) {
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const auto state = quickbuild->GetState();
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if (state != REBUILD_COMPLETED) {
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if (state != eRebuildState::COMPLETED) {
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return false;
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}
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}
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