mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
Merge remote-tracking branch 'upstream/main'
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commit
6aa7c592a2
@ -29,6 +29,14 @@ void SpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
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Handle(context, bitStream, branch);
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}
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void SpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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End(context, branch, LWOOBJID_EMPTY);
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}
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void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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End(context, branch, second);
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}
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void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (!target) return;
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@ -40,10 +48,6 @@ void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch,
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EntityManager::Instance()->SerializeEntity(target);
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}
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void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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End(context, branch, second);
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}
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void SpeedBehavior::Load() {
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m_RunSpeed = GetFloat("run_speed");
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m_AffectsCaster = GetBoolean("affects_caster");
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@ -15,6 +15,8 @@ public:
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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@ -246,6 +246,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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start.skillID = skillId;
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start.uiSkillHandle = context->skillUId;
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start.optionalOriginatorID = context->originator;
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start.optionalTargetID = target;
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auto* originator = EntityManager::Instance()->GetEntity(context->originator);
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@ -28,6 +28,7 @@
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#include "GameConfig.h"
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#include "RocketLaunchLupComponent.h"
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#include "eUnequippableActiveType.h"
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#include "RacingTaskParam.h"
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#include <sstream>
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#include <future>
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@ -5482,7 +5483,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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auto* temp = inv->GetInventory(TEMP_MODELS);
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std::vector<LOT> modList;
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auto& oldPartList = character->GetVar<std::string>(u"currentModifiedBuild");
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bool everyPieceSwapped = !oldPartList.empty(); // If the player didn't put a build in initially, then they should not get this achievement.
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if (count >= 3) {
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std::u16string modules;
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@ -5490,7 +5492,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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uint32_t mod;
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inStream->Read(mod);
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modList.push_back(mod);
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modules += u"1:" + (GeneralUtils::to_u16string(mod));
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auto modToStr = GeneralUtils::to_u16string(mod);
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modules += u"1:" + (modToStr);
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if (k + 1 != count) modules += u"+";
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if (temp->GetLotCount(mod) > 0) {
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@ -5498,6 +5501,13 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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} else {
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inv->RemoveItem(mod, 1);
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}
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// Doing this check for 1 singular mission that needs to know when you've swapped every part out during a car modular build.
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// since all 8129's are the same, skip checking that
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if (mod != 8129) {
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if (oldPartList.find(GeneralUtils::UTF16ToWTF8(modToStr)) != std::string::npos) everyPieceSwapped = false;
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}
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}
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const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
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@ -5516,6 +5526,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
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if (missionComponent != nullptr) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, entity->GetLOT(), entity->GetObjectID());
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if (count >= 7 && everyPieceSwapped) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, LWOOBJID_EMPTY, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_MODULAR_BUILDING);
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}
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}
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}
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@ -347,6 +347,15 @@ void Item::Disassemble(const eInventoryType inventoryType) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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auto modStr = data->GetValueAsString();
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// This shouldn't be null but always check your pointers.
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if (GetInventory()) {
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auto inventoryComponent = GetInventory()->GetComponent();
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if (inventoryComponent) {
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auto entity = inventoryComponent->GetParent();
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if (entity) entity->SetVar<std::string>(u"currentModifiedBuild", modStr);
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}
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}
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std::vector<LOT> modArray;
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std::stringstream ssData(modStr);
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1
migrations/cdserver/5_serratorizer_chargeup_fix.sql
Normal file
1
migrations/cdserver/5_serratorizer_chargeup_fix.sql
Normal file
@ -0,0 +1 @@
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UPDATE behaviorParameter SET value = 20 WHERE behaviorID = 21001 AND parameterID = "value 2";
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