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Merge branch 'main' into guild_temp
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@@ -1033,9 +1033,8 @@ void HandlePacket(Packet* packet) {
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Game::entityManager->ConstructAllEntities(packet->systemAddress);
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent) {
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player->GetComponent<CharacterComponent>()->RocketUnEquip(player);
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}
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if (!characterComponent) return;
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characterComponent->RocketUnEquip(player);
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// Do charxml fixes here
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auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
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