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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'main' into guild_temp
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@@ -29,6 +29,22 @@
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#include "eMasterMessageType.h"
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#include "eGameMasterLevel.h"
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namespace {
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std::vector<uint32_t> claimCodes;
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}
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void AuthPackets::LoadClaimCodes() {
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if(!claimCodes.empty()) return;
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auto rcstring = Game::config->GetValue("rewardcodes");
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auto codestrings = GeneralUtils::SplitString(rcstring, ',');
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for(auto const &codestring: codestrings){
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uint32_t code = -1;
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if(GeneralUtils::TryParse(codestring, code) && code != -1){
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claimCodes.push_back(code);
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}
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}
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}
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void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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@@ -129,6 +145,10 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username);
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});
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}
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for(auto const code: claimCodes){
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Database::Get()->InsertRewardCode(accountInfo->id, code);
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}
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}
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void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
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@@ -15,6 +15,8 @@ namespace AuthPackets {
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void HandleLoginRequest(dServer* server, Packet* packet);
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void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username);
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void LoadClaimCodes();
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}
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#endif // AUTHPACKETS_H
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