Merge branch 'main' into guild_temp

This commit is contained in:
Aaron Kimbre
2023-11-27 17:39:39 -06:00
53 changed files with 757 additions and 301 deletions

View File

@@ -16,6 +16,10 @@
#include "Amf3.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
#include "User.h"
#include "Database.h"
#include "CDRewardCodesTable.h"
#include "Mail.h"
#include <ctime>
#include "Database.h"
#include "eObjectBits.h"
@@ -77,10 +81,14 @@ CharacterComponent::~CharacterComponent() {
void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream->Write(m_ClaimCodes[0]);
outBitStream->Write(m_ClaimCodes[1] != 0);
if (m_ClaimCodes[1] != 0) outBitStream->Write(m_ClaimCodes[1]);
outBitStream->Write(m_ClaimCodes[2] != 0);
if (m_ClaimCodes[2] != 0) outBitStream->Write(m_ClaimCodes[2]);
outBitStream->Write(m_ClaimCodes[3] != 0);
if (m_ClaimCodes[3] != 0) outBitStream->Write(m_ClaimCodes[3]);
outBitStream->Write(m_Character->GetHairColor());
outBitStream->Write(m_Character->GetHairStyle());
@@ -200,6 +208,13 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
SetReputation(0);
}
character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
character->QueryUnsigned64Attribute("co3", &m_ClaimCodes[3]);
AwardClaimCodes();
character->QueryInt64Attribute("ls", &m_Uscore);
// Load the statistics
@@ -324,6 +339,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
return;
}
if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
character->SetAttribute("ls", m_Uscore);
// Custom attribute to keep track of reputation.
character->SetAttribute("rpt", GetReputation());
@@ -760,4 +780,30 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
}
void CharacterComponent::AwardClaimCodes() {
if (!m_Parent) return;
auto* user = m_Parent->GetParentUser();
if (!user) return;
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
if (rewardCodes.empty()) return;
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
for (auto const rewardCode: rewardCodes){
LOG_DEBUG("Processing RewardCode %i", rewardCode);
const uint32_t rewardCodeIndex = rewardCode >> 6;
const uint32_t bitIndex = rewardCode % 64;
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);
// Don't send it on this one since it's default and the mail doesn't make sense
if (rewardCode == 30) continue;
auto attachmentLOT = cdrewardCodes->GetAttachmentLOT(rewardCode);
std::ostringstream subject;
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
std::ostringstream body;
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
}
}

View File

@@ -10,6 +10,7 @@
#include "CDMissionsTable.h"
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
#include <array>
enum class eGameActivity : uint32_t;
@@ -586,6 +587,10 @@ private:
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
std::array<uint64_t, 4> m_ClaimCodes{};
void AwardClaimCodes();
};
#endif // CHARACTERCOMPONENT_H

View File

@@ -796,7 +796,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
}
m_Parent->Kill(owner);
m_Parent->Kill(owner, killType);
}
void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {

View File

@@ -402,10 +402,10 @@ void PhantomPhysicsComponent::SetDirection(const NiPoint3& pos) {
void PhantomPhysicsComponent::SpawnVertices() {
if (!m_dpEntity) return;
std::cout << m_Parent->GetObjectID() << std::endl;
LOG("%llu", m_Parent->GetObjectID());
auto box = static_cast<dpShapeBox*>(m_dpEntity->GetShape());
for (auto vert : box->GetVertices()) {
std::cout << vert.x << ", " << vert.y << ", " << vert.z << std::endl;
LOG("%f, %f, %f", vert.x, vert.y, vert.z);
EntityInfo info;
info.lot = 33;

View File

@@ -51,7 +51,7 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
m_MainWorld = 1200;
const auto worldID = Game::server->GetZoneID();
if (Game::zoneManager->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
if (Game::zoneManager->CheckIfAccessibleZone((worldID / 10) * 10)) m_MainWorld = (worldID / 10) * 10;
m_ActivityID = 42;
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
@@ -72,7 +72,7 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
// If the race has already started, send the player back to the main world.
if (m_Loaded || !vehicle) {
auto* playerInstance = dynamic_cast<Player*>(player);
if(playerInstance){
if (playerInstance) {
playerInstance->SendToZone(m_MainWorld);
}
return;
@@ -106,12 +106,12 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
if (item == nullptr) {
LOG("Failed to find item");
auto* playerInstance = dynamic_cast<Player*>(player);
if(playerInstance){
if (playerInstance) {
m_LoadedPlayers--;
playerInstance->SendToZone(m_MainWorld);
}
return;
}
// Calculate the vehicle's starting position.
@@ -213,6 +213,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
0,
0,
0 });
m_AllPlayersReady = false;
}
// Construct and serialize everything when done.
@@ -330,7 +331,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
if (destroyableComponent) destroyableComponent->SetImagination(respawnImagination);
Game::entityManager->SerializeEntity(vehicle);
});
});
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
@@ -384,11 +385,11 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
// Calculate the score, different loot depending on player count
auto playersRating = m_LoadedPlayers;
if(m_LoadedPlayers == 1 && m_SoloRacing) {
if (m_LoadedPlayers == 1 && m_SoloRacing) {
playersRating *= 2;
}
const auto score = playersRating * 10 + data->finished;
const auto score = playersRating * 10 + data->finished;
Loot::GiveActivityLoot(player, m_Parent, m_ActivityID, score);
// Giving rewards
@@ -436,64 +437,82 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
// BEGIN Scripted Activity
outBitStream->Write1();
outBitStream->Write(static_cast<uint32_t>(m_RacingPlayers.size()));
for (const auto& player : m_RacingPlayers) {
outBitStream->Write(player.playerID);
for (int i = 0; i < 10; i++) {
outBitStream->Write(player.data[i]);
}
outBitStream->Write(player.data[0]);
if (player.finished != 0) outBitStream->Write<float>(player.raceTime);
else outBitStream->Write(player.data[1]);
if (player.finished != 0) outBitStream->Write<float>(player.bestLapTime);
else outBitStream->Write(player.data[2]);
if (player.finished == 1) outBitStream->Write<float>(1.0f);
else outBitStream->Write(player.data[3]);
outBitStream->Write(player.data[4]);
outBitStream->Write(player.data[5]);
outBitStream->Write(player.data[6]);
outBitStream->Write(player.data[7]);
outBitStream->Write(player.data[8]);
outBitStream->Write(player.data[9]);
}
// END Scripted Activity
outBitStream->Write1(); // Dirty?
outBitStream->Write1();
outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size()));
outBitStream->Write(!m_RacingPlayers.empty());
if (!m_RacingPlayers.empty()) {
outBitStream->Write(!m_AllPlayersReady);
if (!m_AllPlayersReady) {
int32_t numReady = 0;
for (const auto& player : m_RacingPlayers) {
outBitStream->Write1(); // Has more date
outBitStream->Write1(); // Has more player data
outBitStream->Write(player.playerID);
outBitStream->Write(player.vehicleID);
outBitStream->Write(player.playerIndex);
outBitStream->Write(player.playerLoaded);
if (player.playerLoaded) numReady++;
}
outBitStream->Write0(); // No more data
if (numReady == m_RacingPlayers.size()) m_AllPlayersReady = true;
}
outBitStream->Write(!m_RacingPlayers.empty());
if (!m_RacingPlayers.empty()) {
for (const auto& player : m_RacingPlayers) {
if (player.finished == 0) continue;
outBitStream->Write1(); // Has more date
outBitStream->Write(player.playerID);
outBitStream->Write<uint32_t>(0);
outBitStream->Write(player.finished);
}
outBitStream->Write0(); // No more data
}
outBitStream->Write1(); // Dirty?
outBitStream->Write(m_RemainingLaps);
outBitStream->Write(static_cast<uint16_t>(m_PathName.size()));
for (const auto character : m_PathName) {
outBitStream->Write(character);
outBitStream->Write(bIsInitialUpdate);
if (bIsInitialUpdate) {
outBitStream->Write(m_RemainingLaps);
outBitStream->Write(static_cast<uint16_t>(m_PathName.size()));
for (const auto character : m_PathName) {
outBitStream->Write(character);
}
}
outBitStream->Write1(); // ???
outBitStream->Write1(); // ???
outBitStream->Write(!m_RacingPlayers.empty());
if (!m_RacingPlayers.empty()) {
for (const auto& player : m_RacingPlayers) {
if (player.finished == 0) continue;
outBitStream->Write1(); // Has more data
outBitStream->Write(player.playerID);
outBitStream->Write<float>(player.bestLapTime);
outBitStream->Write<float>(player.raceTime);
}
outBitStream->Write(m_LeadingPlayer);
outBitStream->Write(m_RaceBestLap);
outBitStream->Write(m_RaceBestTime);
outBitStream->Write0(); // No more data
}
}
RacingPlayerInfo* RacingControlComponent::GetPlayerData(LWOOBJID playerID) {
@@ -569,7 +588,7 @@ void RacingControlComponent::Update(float deltaTime) {
LoadPlayerVehicle(player, positionNumber + 1, true);
m_Loaded = true;
Game::entityManager->SerializeEntity(m_Parent);
}
m_Loaded = true;
@@ -757,6 +776,8 @@ void RacingControlComponent::Update(float deltaTime) {
continue;
}
if (m_Finished != 0) Game::entityManager->SerializeEntity(m_Parent);
// Loop through all the waypoints and see if the player has reached a
// new checkpoint
uint32_t respawnIndex = 0;
@@ -849,8 +870,6 @@ void RacingControlComponent::Update(float deltaTime) {
if (characterComponent != nullptr) {
characterComponent->TrackRaceCompleted(m_Finished == 1);
}
// TODO: Figure out how to update the GUI leaderboard.
}
}
@@ -865,28 +884,3 @@ void RacingControlComponent::Update(float deltaTime) {
}
}
}
std::string RacingControlComponent::FormatTimeString(time_t time) {
int32_t min = time / 60;
time -= min * 60;
int32_t sec = time;
std::string minText;
std::string secText;
if (min <= 0) {
minText = "0";
} else {
minText = std::to_string(min);
}
if (sec <= 0) {
secText = "00";
} else if (sec <= 9) {
secText = "0" + std::to_string(sec);
} else {
secText = std::to_string(sec);
}
return minText + ":" + secText + ".00";
}

View File

@@ -151,13 +151,6 @@ public:
*/
RacingPlayerInfo* GetPlayerData(LWOOBJID playerID);
/**
* Formats a time to a string, currently unused
* @param time the time to format
* @return the time formatted as string
*/
static std::string FormatTimeString(time_t time);
private:
/**
@@ -251,4 +244,5 @@ private:
* Value for message box response to know if we are exiting the race via the activity dialogue
*/
const int32_t m_ActivityExitConfirm = 1;
bool m_AllPlayersReady = false;
};

View File

@@ -6,6 +6,13 @@
#include "eReplicaComponentType.h"
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;