mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-23 07:01:27 +00:00
Merge branch 'main' into guild_temp
This commit is contained in:
@@ -37,6 +37,7 @@
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#include "CDPropertyTemplateTable.h"
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#include "CDFeatureGatingTable.h"
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#include "CDRailActivatorComponent.h"
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#include "CDRewardCodesTable.h"
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// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
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// A vanilla CDClient takes about 46MB of memory + the regular world data.
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@@ -82,6 +83,7 @@ CDClientManager::CDClientManager() {
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CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
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CDRarityTableTable::Instance().LoadValuesFromDatabase();
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CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
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CDRewardCodesTable::Instance().LoadValuesFromDatabase();
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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@@ -44,7 +44,7 @@ std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFe
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bool CDFeatureGatingTable::FeatureUnlocked(const CDFeatureGating& feature) const {
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for (const auto& entry : entries) {
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if (entry.featureName == feature.featureName && entry >= feature) {
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if (entry.featureName == feature.featureName && feature >= entry) {
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return true;
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}
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}
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@@ -0,0 +1,47 @@
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#include "CDRewardCodesTable.h"
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void CDRewardCodesTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RewardCodes");
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while (!tableData.eof()) {
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CDRewardCode entry;
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entry.id = tableData.getIntField("id", -1);
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entry.code = tableData.getStringField("code", "");
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entry.attachmentLOT = tableData.getIntField("attachmentLOT", -1);
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UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1));
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UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", ""));
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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}
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LOT CDRewardCodesTable::GetAttachmentLOT(uint32_t rewardCodeId) const {
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for (auto const &entry : this->entries){
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if (rewardCodeId == entry.id) return entry.attachmentLOT;
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}
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return LOT_NULL;
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}
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uint32_t CDRewardCodesTable::GetCodeID(std::string code) const {
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for (auto const &entry : this->entries){
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if (code == entry.code) return entry.id;
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}
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return -1;
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}
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@@ -0,0 +1,25 @@
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDRewardCode {
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uint32_t id;
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std::string code;
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LOT attachmentLOT;
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UNUSED(uint32_t locStatus);
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UNUSED(std::string gate_version);
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};
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class CDRewardCodesTable : public CDTable<CDRewardCodesTable> {
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private:
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std::vector<CDRewardCode> entries;
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public:
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void LoadValuesFromDatabase();
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const std::vector<CDRewardCode>& GetEntries() const;
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LOT GetAttachmentLOT(uint32_t rewardCodeId) const;
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uint32_t GetCodeID(std::string code) const;
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};
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@@ -31,6 +31,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDRailActivatorComponent.cpp"
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"CDRarityTableTable.cpp"
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"CDRebuildComponentTable.cpp"
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"CDRewardCodesTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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@@ -23,6 +23,9 @@
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#include "IActivityLog.h"
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#include "IGuilds.h"
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#include "IGuildMembers.h"
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#include "IIgnoreList.h"
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#include "IAccountsRewardCodes.h"
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namespace sql {
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class Statement;
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class PreparedStatement;
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@@ -39,7 +42,9 @@ class GameDatabase :
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IGuilds, public IGuildMembers {
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IGuilds, public IGuildMembers {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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13
dDatabase/GameDatabase/ITables/IAccountsRewardCodes.h
Normal file
13
dDatabase/GameDatabase/ITables/IAccountsRewardCodes.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __IACCOUNTSREWARDCODES__H__
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#define __IACCOUNTSREWARDCODES__H__
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#include <cstdint>
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#include <vector>
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class IAccountsRewardCodes {
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public:
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virtual void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) = 0;
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virtual std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) = 0;
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};
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#endif //!__IACCOUNTSREWARDCODES__H__
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20
dDatabase/GameDatabase/ITables/IIgnoreList.h
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20
dDatabase/GameDatabase/ITables/IIgnoreList.h
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@@ -0,0 +1,20 @@
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#ifndef __IIGNORELIST__H__
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#define __IIGNORELIST__H__
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#include <cstdint>
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#include <string>
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#include <vector>
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class IIgnoreList {
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public:
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struct Info {
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std::string name;
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uint32_t id;
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};
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virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
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virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
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virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
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};
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#endif //!__IIGNORELIST__H__
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@@ -103,6 +103,11 @@ public:
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
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void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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std::optional<IGuilds::Guild> CreateGuild(const std::string_view name, const int32_t owner_id, const uint64_t reputation) override;
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std::optional<IGuilds::Guild> GetGuild(const uint32_t guild_id) override;
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std::optional<IGuilds::Guild> GetGuildByName(const std::string_view name) override;
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17
dDatabase/GameDatabase/MySQL/Tables/AccountsRewardCodes.cpp
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17
dDatabase/GameDatabase/MySQL/Tables/AccountsRewardCodes.cpp
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@@ -0,0 +1,17 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
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ExecuteInsert("INSERT IGNORE INTO accounts_rewardcodes (account_id, rewardcode) VALUES (?, ?);", account_id, reward_code);
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}
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std::vector<uint32_t> MySQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
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auto result = ExecuteSelect("SELECT rewardcode FROM accounts_rewardcodes WHERE account_id = ?;", account_id);
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std::vector<uint32_t> toReturn;
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toReturn.reserve(result->rowsCount());
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while (result->next()) {
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toReturn.push_back(result->getUInt("rewardcode"));
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}
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return toReturn;
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}
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@@ -1,5 +1,6 @@
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set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Accounts.cpp"
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"AccountsRewardCodes.cpp"
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"ActivityLog.cpp"
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"BugReports.cpp"
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"CharInfo.cpp"
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@@ -8,6 +9,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Friends.cpp"
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"Guilds.cpp"
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"GuildMembers.cpp"
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"IgnoreList.cpp"
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"Leaderboard.cpp"
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"Mail.cpp"
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"MigrationHistory.cpp"
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22
dDatabase/GameDatabase/MySQL/Tables/IgnoreList.cpp
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22
dDatabase/GameDatabase/MySQL/Tables/IgnoreList.cpp
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@@ -0,0 +1,22 @@
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#include "MySQLDatabase.h"
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std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
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auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
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std::vector<IIgnoreList::Info> ignoreList;
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ignoreList.reserve(result->rowsCount());
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while (result->next()) {
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ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
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}
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return ignoreList;
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}
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void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
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ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
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}
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void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
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ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
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}
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