Merge branch 'main' into guild_temp

This commit is contained in:
Aaron Kimbre
2023-11-27 17:39:39 -06:00
53 changed files with 757 additions and 301 deletions

View File

@@ -20,15 +20,13 @@
#include "eGameMessageType.h"
#include "eGuildLeaveReason.h"
extern PlayerContainer playerContainer;
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = 0;
inStream.Read(playerID);
auto player = playerContainer.GetPlayerData(playerID);
auto player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return;
auto friendsList = Database::Get()->GetFriendsList(playerID);
@@ -44,7 +42,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
fd.friendName = friendData.friendName;
//Now check if they're online:
auto fr = playerContainer.GetPlayerData(fd.friendID);
auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
if (fr) {
fd.isOnline = true;
@@ -98,7 +96,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
char isBestFriendRequest{};
inStream.Read(isBestFriendRequest);
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
if (!requestor) {
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
return;
@@ -108,7 +106,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return;
};
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
// Check if player is online first
if (isBestFriendRequest && !requestee) {
@@ -176,7 +174,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Only do updates if there was a change in the bff status.
if (oldBestFriendStatus != bestFriendStatus) {
auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
if (requestee->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
@@ -209,7 +207,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
auto maxFriends = playerContainer.GetMaxNumberOfFriends();
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
if (requestee->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} else if (requestor->friends.size() >= maxFriends) {
@@ -233,8 +231,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these:
auto requestor = playerContainer.GetPlayerData(playerID);
auto requestee = playerContainer.GetPlayerData(friendName);
auto requestor = Game::playerContainer.GetPlayerData(playerID);
auto requestee = Game::playerContainer.GetPlayerData(friendName);
if (!requestor || !requestee) return;
eAddFriendResponseType serverResponseCode{};
@@ -316,7 +314,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
Database::Get()->RemoveFriend(playerID, friendID);
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
auto goonA = playerContainer.GetPlayerData(playerID);
auto goonA = Game::playerContainer.GetPlayerData(playerID);
if (goonA) {
// Remove the friend from our list of friends
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
@@ -329,7 +327,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
SendRemoveFriend(goonA, friendName, true);
}
auto goonB = playerContainer.GetPlayerData(friendID);
auto goonB = Game::playerContainer.GetPlayerData(friendID);
if (!goonB) return;
// Do it again for other person
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
@@ -340,7 +338,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
}
std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
SendRemoveFriend(goonB, goonAName, true);
}
@@ -349,11 +347,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* sender = playerContainer.GetPlayerData(playerID);
auto* sender = Game::playerContainer.GetPlayerData(playerID);
if (sender == nullptr) return;
if (playerContainer.GetIsMuted(sender)) return;
if (Game::playerContainer.GetIsMuted(sender)) return;
const auto senderName = std::string(sender->playerName.c_str());
@@ -405,11 +403,11 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
//Get the bois:
auto goonA = playerContainer.GetPlayerData(senderID);
auto goonB = playerContainer.GetPlayerData(receiverName);
auto goonA = Game::playerContainer.GetPlayerData(senderID);
auto goonB = Game::playerContainer.GetPlayerData(receiverName);
if (!goonA || !goonB) return;
if (playerContainer.GetIsMuted(goonA)) return;
if (Game::playerContainer.GetIsMuted(goonA)) return;
std::string goonAName = goonA->playerName.c_str();
std::string goonBName = goonB->playerName.c_str();
@@ -467,25 +465,25 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
auto* player = playerContainer.GetPlayerData(playerID);
auto* player = Game::playerContainer.GetPlayerData(playerID);
if (player == nullptr) {
return;
}
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) {
team = playerContainer.CreateTeam(playerID);
team = Game::playerContainer.CreateTeam(playerID);
}
auto* other = playerContainer.GetPlayerData(invitedPlayer);
auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
if (other == nullptr) {
return;
}
if (playerContainer.GetTeam(other->playerID) != nullptr) {
if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
return;
}
@@ -518,12 +516,12 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
return;
}
auto* team = playerContainer.GetTeam(leaderID);
auto* team = Game::playerContainer.GetTeam(leaderID);
if (team == nullptr) {
LOG("Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID);
team = Game::playerContainer.GetTeam(playerID);
}
if (team == nullptr) {
@@ -531,7 +529,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
return;
}
playerContainer.AddMember(team, playerID);
Game::playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
@@ -541,12 +539,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
uint32_t size = 0;
inStream.Read(size);
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
LOG("(%llu) leaving team", playerID);
if (team != nullptr) {
playerContainer.RemoveMember(team, playerID, false, false, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
}
}
@@ -559,24 +557,24 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked != nullptr) {
kickedId = kicked->playerID;
} else {
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
}
if (kickedId == LWOOBJID_EMPTY) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return;
playerContainer.RemoveMember(team, kickedId, false, true, false);
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
}
}
@@ -589,16 +587,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
if (promoted == nullptr) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
playerContainer.PromoteMember(team, promoted->playerID);
Game::playerContainer.PromoteMember(team, promoted->playerID);
}
}
@@ -612,16 +610,16 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
char option;
inStream.Read(option);
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
team->lootFlag = option;
playerContainer.TeamStatusUpdate(team);
Game::playerContainer.TeamStatusUpdate(team);
playerContainer.UpdateTeamsOnWorld(team, false);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
@@ -630,18 +628,18 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* team = playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
auto* data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data != nullptr) {
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
playerContainer.RemoveMember(team, playerID, false, false, true, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
playerContainer.DisbandTeam(team);
Game::playerContainer.DisbandTeam(team);
return;
}
@@ -652,16 +650,16 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
}
playerContainer.TeamStatusUpdate(team);
Game::playerContainer.TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId);
const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
@@ -669,7 +667,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
}
playerContainer.UpdateTeamsOnWorld(team, false);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}