mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-22 06:31:25 +00:00
Merge branch 'main' into guild_temp
This commit is contained in:
@@ -20,15 +20,13 @@
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#include "eGameMessageType.h"
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#include "eGuildLeaveReason.h"
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extern PlayerContainer playerContainer;
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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auto player = Game::playerContainer.GetPlayerData(playerID);
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if (!player) return;
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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@@ -44,7 +42,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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@@ -98,7 +96,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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char isBestFriendRequest{};
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inStream.Read(isBestFriendRequest);
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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@@ -108,7 +106,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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};
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std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
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std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
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// Check if player is online first
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if (isBestFriendRequest && !requestee) {
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@@ -176,7 +174,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
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auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
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if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
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if (requestee->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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@@ -209,7 +207,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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auto maxFriends = playerContainer.GetMaxNumberOfFriends();
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auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
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if (requestee->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor->friends.size() >= maxFriends) {
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@@ -233,8 +231,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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auto requestor = playerContainer.GetPlayerData(playerID);
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auto requestee = playerContainer.GetPlayerData(friendName);
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auto requestor = Game::playerContainer.GetPlayerData(playerID);
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auto requestee = Game::playerContainer.GetPlayerData(friendName);
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if (!requestor || !requestee) return;
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eAddFriendResponseType serverResponseCode{};
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@@ -316,7 +314,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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Database::Get()->RemoveFriend(playerID, friendID);
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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auto goonA = Game::playerContainer.GetPlayerData(playerID);
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if (goonA) {
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// Remove the friend from our list of friends
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for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
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@@ -329,7 +327,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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SendRemoveFriend(goonA, friendName, true);
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}
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auto goonB = playerContainer.GetPlayerData(friendID);
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auto goonB = Game::playerContainer.GetPlayerData(friendID);
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if (!goonB) return;
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// Do it again for other person
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for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
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@@ -340,7 +338,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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}
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}
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
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SendRemoveFriend(goonB, goonAName, true);
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}
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@@ -349,11 +347,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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auto* sender = playerContainer.GetPlayerData(playerID);
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auto* sender = Game::playerContainer.GetPlayerData(playerID);
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if (sender == nullptr) return;
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if (playerContainer.GetIsMuted(sender)) return;
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if (Game::playerContainer.GetIsMuted(sender)) return;
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const auto senderName = std::string(sender->playerName.c_str());
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@@ -405,11 +403,11 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
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//Get the bois:
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auto goonA = playerContainer.GetPlayerData(senderID);
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auto goonB = playerContainer.GetPlayerData(receiverName);
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auto goonA = Game::playerContainer.GetPlayerData(senderID);
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auto goonB = Game::playerContainer.GetPlayerData(receiverName);
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if (!goonA || !goonB) return;
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if (playerContainer.GetIsMuted(goonA)) return;
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if (Game::playerContainer.GetIsMuted(goonA)) return;
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std::string goonAName = goonA->playerName.c_str();
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std::string goonBName = goonB->playerName.c_str();
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@@ -467,25 +465,25 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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inStream.Read(playerID);
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std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
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auto* player = playerContainer.GetPlayerData(playerID);
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auto* player = Game::playerContainer.GetPlayerData(playerID);
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if (player == nullptr) {
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return;
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}
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) {
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team = playerContainer.CreateTeam(playerID);
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team = Game::playerContainer.CreateTeam(playerID);
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}
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auto* other = playerContainer.GetPlayerData(invitedPlayer);
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auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
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if (other == nullptr) {
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return;
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}
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if (playerContainer.GetTeam(other->playerID) != nullptr) {
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if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
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return;
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}
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@@ -518,12 +516,12 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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return;
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}
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auto* team = playerContainer.GetTeam(leaderID);
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auto* team = Game::playerContainer.GetTeam(leaderID);
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if (team == nullptr) {
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LOG("Failed to find team for leader (%llu)", leaderID);
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team = playerContainer.GetTeam(playerID);
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team = Game::playerContainer.GetTeam(playerID);
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}
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if (team == nullptr) {
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@@ -531,7 +529,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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return;
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}
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playerContainer.AddMember(team, playerID);
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Game::playerContainer.AddMember(team, playerID);
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}
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void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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@@ -541,12 +539,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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uint32_t size = 0;
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inStream.Read(size);
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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LOG("(%llu) leaving team", playerID);
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if (team != nullptr) {
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playerContainer.RemoveMember(team, playerID, false, false, true);
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Game::playerContainer.RemoveMember(team, playerID, false, false, true);
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}
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}
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@@ -559,24 +557,24 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
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auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
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LWOOBJID kickedId = LWOOBJID_EMPTY;
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if (kicked != nullptr) {
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kickedId = kicked->playerID;
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} else {
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kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
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kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
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}
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if (kickedId == LWOOBJID_EMPTY) return;
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team != nullptr) {
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if (team->leaderID != playerID || team->leaderID == kickedId) return;
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playerContainer.RemoveMember(team, kickedId, false, true, false);
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Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
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}
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}
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@@ -589,16 +587,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
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LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
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auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
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if (promoted == nullptr) return;
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team != nullptr) {
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if (team->leaderID != playerID) return;
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playerContainer.PromoteMember(team, promoted->playerID);
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Game::playerContainer.PromoteMember(team, promoted->playerID);
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}
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}
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@@ -612,16 +610,16 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
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char option;
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inStream.Read(option);
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team != nullptr) {
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if (team->leaderID != playerID) return;
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team->lootFlag = option;
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playerContainer.TeamStatusUpdate(team);
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Game::playerContainer.TeamStatusUpdate(team);
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playerContainer.UpdateTeamsOnWorld(team, false);
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Game::playerContainer.UpdateTeamsOnWorld(team, false);
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}
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}
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@@ -630,18 +628,18 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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auto* team = playerContainer.GetTeam(playerID);
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auto* data = playerContainer.GetPlayerData(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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auto* data = Game::playerContainer.GetPlayerData(playerID);
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if (team != nullptr && data != nullptr) {
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if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
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playerContainer.RemoveMember(team, playerID, false, false, true, true);
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Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
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return;
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}
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if (team->memberIDs.size() <= 1 && !team->local) {
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playerContainer.DisbandTeam(team);
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Game::playerContainer.DisbandTeam(team);
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return;
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}
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@@ -652,16 +650,16 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
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}
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playerContainer.TeamStatusUpdate(team);
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Game::playerContainer.TeamStatusUpdate(team);
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const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (memberId == playerID) continue;
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const auto memberName = playerContainer.GetName(memberId);
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const auto memberName = Game::playerContainer.GetName(memberId);
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if (otherMember != nullptr) {
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
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@@ -669,7 +667,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
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}
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playerContainer.UpdateTeamsOnWorld(team, false);
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Game::playerContainer.UpdateTeamsOnWorld(team, false);
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}
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}
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