Working built in reverse for movementAI

This commit is contained in:
David Markowitz
2023-08-06 23:40:30 -07:00
parent 3e12dd782b
commit 6a5ff30a32
4 changed files with 19 additions and 8 deletions

View File

@@ -194,7 +194,7 @@ public:
// Advance the path waypoint index and return if there is a next waypoint
bool AdvancePathWaypointIndex();
const NiPoint3& GetCurrentPathWaypoint() const { return m_CurrentPathWaypointIndex < m_CurrentPath.size() ? m_CurrentPath.at(m_CurrentPathWaypointIndex) : m_Parent->GetPosition(); }
const NiPoint3& GetCurrentPathWaypoint() const;
/**
* Returns the base speed from the DB for a given LOT
@@ -311,13 +311,16 @@ private:
/**
* The index of the current waypoint in the path
*/
uint32_t m_CurrentPathWaypointIndex;
int32_t m_CurrentPathWaypointIndex;
/**
* The index of the current waypoint in the path
*/
uint32_t m_NextPathWaypointIndex;
int32_t m_NextPathWaypointIndex;
/**
* Whether or not the path is being read in reverse
*/
bool m_IsInReverse;
};