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Player: Saving fixes
Address issue of allowing a character to be saved before they were ready for updates.
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@ -314,6 +314,11 @@ void Character::SaveXMLToDatabase() {
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return;
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}
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if (!m_OurEntity->GetPlayerReadyForUpdates()) {
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LOG("Attempted to save before player %i:%s was not ready for updates. Character will NOT be saved.", GetID(), GetName().c_str());
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return;
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}
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m_OurEntity->UpdateXMLDoc(m_Doc);
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WriteToDatabase();
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