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fix(quickbuild): a finished quickbuild's EnableRebuild has no duration
Live sent duration 0.0 in all 744 successful EnableRebuild (cancels carry the time spent building, which DLU already matches); DLU sent the reset time. Tests get EntityManager::_addEntity/_removeEntity to make an entity built outside CreateEntity findable, and helpers that read game messages back out of captured packets. Check: finish a quickbuild; the build completes, the celebrate animation plays and the built object stays up for its usual time before resetting. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -473,7 +473,8 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
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enableRebuild.bFail = false;
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enableRebuild.bSuccess = true;
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enableRebuild.eFailReason = eQuickBuildFailReason::NOT_GIVEN;
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enableRebuild.fDuration = m_ResetTime;
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// Live sent no duration on success (744 of 744); cancels carry the time spent building.
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enableRebuild.fDuration = 0.0f;
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enableRebuild.user = user->GetObjectID();
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enableRebuild.Send(UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::TerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID()).Send(UNASSIGNED_SYSTEM_ADDRESS);
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