fix(quickbuild): a finished quickbuild's EnableRebuild has no duration

Live sent duration 0.0 in all 744 successful EnableRebuild (cancels
carry the time spent building, which DLU already matches); DLU sent
the reset time.

Tests get EntityManager::_addEntity/_removeEntity to make an entity
built outside CreateEntity findable, and helpers that read game
messages back out of captured packets.

Check: finish a quickbuild; the build completes, the celebrate
animation plays and the built object stays up for its usual time
before resetting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 03:09:52 -05:00
parent 44c6340294
commit 6a438ac419
6 changed files with 130 additions and 1 deletions

View File

@@ -184,6 +184,10 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
return entity;
}
void EntityManager::_addEntity(Entity* entity) {
m_Entities.insert_or_assign(entity->GetObjectID(), entity);
}
void EntityManager::DestroyEntity(const LWOOBJID& objectID) {
DestroyEntity(GetEntity(objectID));
}