feat(master): report the UGC server in the server list and wait for it on shutdown

The server list now carries whether master starts the UGC server, whether it
is connected and the pid it was started as. Settings reloads reach it like
auth and chat, and shutdown waits for it. The UGC server sends its totals and
storage with its traffic reports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 09:23:16 -05:00
parent d835e18c92
commit 69803448bb
6 changed files with 54 additions and 5 deletions

View File

@@ -84,6 +84,8 @@ SystemAddress authServerMasterPeerSysAddr;
SystemAddress chatServerMasterPeerSysAddr;
SystemAddress dashboardServerMasterPeerSysAddr;
SystemAddress ugcServerMasterPeerSysAddr;
// The UGC server's process id from its last start (0: not started), for the dashboard
uint32_t ugcServerPid = 0;
namespace {
// Dashboard player actions waiting for world servers to answer
@@ -452,7 +454,7 @@ int main(int argc, char** argv) {
// The UGC server makes and serves player models' meshes and icons (docs/UgcServer.md)
if (Game::config->GetValue("enable_ugc_server") == "1") {
StartUgcServer();
ugcServerPid = StartUgcServer();
}
auto t = std::chrono::high_resolution_clock::now();
@@ -888,8 +890,8 @@ namespace {
LOG("Reloading settings (changed on the dashboard)");
Game::config->ReloadConfig();
Game::im->LoadZoneLimits();
// Everyone else: auth, chat and every world
for (const auto& peer : { authServerMasterPeerSysAddr, chatServerMasterPeerSysAddr }) {
// Everyone else: auth, chat, UGC and every world
for (const auto& peer : { authServerMasterPeerSysAddr, chatServerMasterPeerSysAddr, ugcServerMasterPeerSysAddr }) {
if (peer != UNASSIGNED_SYSTEM_ADDRESS) MasterPackets::SendTo(peer, reload);
}
for (const auto& instance : Game::im->GetInstances()) {
@@ -938,6 +940,9 @@ namespace {
ServerListResponse response;
response.authOnline = authServerMasterPeerSysAddr != UNASSIGNED_SYSTEM_ADDRESS ? 1 : 0;
response.chatOnline = chatServerMasterPeerSysAddr != UNASSIGNED_SYSTEM_ADDRESS ? 1 : 0;
response.ugcEnabled = Game::config->GetValue("enable_ugc_server") == "1" ? 1 : 0;
response.ugcOnline = ugcServerMasterPeerSysAddr != UNASSIGNED_SYSTEM_ADDRESS ? 1 : 0;
response.ugcPid = ugcServerPid;
for (const auto& inst : Game::im->GetInstances()) {
if (!inst || !inst->GetIsReady() || inst->GetIsShuttingDown()) continue;
@@ -1057,7 +1062,7 @@ void HandlePacket(Packet* packet) {
MasterPackets::SendTo(dashboardServerMasterPeerSysAddr, offline);
}
StartUgcServer();
ugcServerPid = StartUgcServer();
}
}
@@ -1132,6 +1137,7 @@ int ShutdownSequence(int32_t signal) {
if (allInstancesShutdown && \
authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && \
chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && \
ugcServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && \
dashboardServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
LOG("Finished shutting down MasterServer!");
break;
@@ -1154,6 +1160,9 @@ int ShutdownSequence(int32_t signal) {
if (dashboardServerMasterPeerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
LOG("Dashboard server did not shutdown in time");
}
if (ugcServerMasterPeerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
LOG("UGC server did not shutdown in time");
}
for (const auto& instance : Game::im->GetInstances()) {
if (instance == nullptr) {
continue;