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fix(level): change scene object config as the client does while loading it
ReadLvlObjectData (1.10.64, 0x0103ba20) changes an object's config as it loads it: - before version 47 a respawn time is in milliseconds: a float over 100 or any u32 becomes that many seconds, as a float; - a model spawner (LOT 176 with spawntemplate 14) gets its subkey as its blueprintid unless it has one, DisableModelBehaviors true unless set, and preventRenderWrapping true; - before version 44 an object with sceneIDOverrideEnabled gets sceneLayerIDOverride 0. LevelFile now makes the same changes. On live worlds 1906 spawners in 114 scene files of versions 45-46 have a u32 respawn time; the world already divided those by 1000 but as an integer, so they now keep their fraction (a 2500 ms respawn is 2.5 s, not 2 s). No live scene has a model spawner; 62 objects of version 43 scenes get sceneLayerIDOverride. Check in game: enemies and smashables respawn after the same time as before on Forbidden Valley, Avant Gardens and Gnarled Forest. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -127,6 +127,42 @@ void LevelFile::ReadFileInfoChunk(std::istream& file, ChunkHeader& header) {
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BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
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}
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void LevelFile::ApplyClientConfigFixups(SceneObject& obj, uint32_t version) {
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// What ReadLvlObjectData (1.10.64, 0x0103ba20) changes in an object's config as it loads it
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auto& settings = obj.settings;
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const auto typeOf = [&settings](const std::u16string& key) {
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const auto it = settings.find(key);
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return it == settings.end() || !it->second ? LDF_TYPE_UNKNOWN : it->second->GetValueType();
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};
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const auto valueOf = [&settings]<typename T>(const std::u16string& key) {
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return static_cast<const LDFData<T>*>(settings.find(key)->second.get())->GetValue();
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};
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// Before version 47 a respawn time was in milliseconds: a float over 100, or any u32, becomes seconds (a float)
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if (version < 47) {
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if (typeOf(u"respawn") == LDF_TYPE_FLOAT) {
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const auto respawn = valueOf.operator()<float>(u"respawn");
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if (respawn > 100.0f) settings.Insert<float>(u"respawn", respawn * 0.001f);
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} else if (typeOf(u"respawn") == LDF_TYPE_U32) {
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settings.Insert<float>(u"respawn", static_cast<float>(valueOf.operator()<uint32_t>(u"respawn") * 0.001));
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}
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}
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// A model spawner (LOT 176 spawning template 14): its blueprint is its subkey unless it has one, its behaviors are
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// off unless it says otherwise, and it never wraps its render
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if (obj.lot == 176 && typeOf(u"spawntemplate") == LDF_TYPE_S32 && valueOf.operator()<int32_t>(u"spawntemplate") == 14) {
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if (typeOf(u"blueprintid") == LDF_TYPE_UNKNOWN) {
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const LWOOBJID subkey = typeOf(u"subkey") == LDF_TYPE_OBJID ? valueOf.operator()<LWOOBJID>(u"subkey") : LWOOBJID_EMPTY;
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settings.Insert<LWOOBJID>(u"blueprintid", subkey);
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}
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if (typeOf(u"DisableModelBehaviors") == LDF_TYPE_UNKNOWN) settings.Insert<bool>(u"DisableModelBehaviors", true);
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settings.Insert<bool>(u"preventRenderWrapping", true);
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}
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// Before version 44 an object that overrides its scene goes to layer 0 of the scene it names
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if (version < 44 && typeOf(u"sceneIDOverrideEnabled") != LDF_TYPE_UNKNOWN) settings.Insert<uint32_t>(u"sceneLayerIDOverride", 0);
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}
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void LevelFile::ReadSceneObjectDataChunk(std::istream& file, uint32_t version) {
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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@@ -165,6 +201,7 @@ void LevelFile::ReadSceneObjectDataChunk(std::istream& file, uint32_t version) {
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for (const auto& token : GeneralUtils::SplitString(GeneralUtils::UTF16ToWTF8(ldfString), '\n')) {
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obj.settings.ParseInsert(token);
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}
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ApplyClientConfigFixups(obj, version);
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objects.push_back(std::move(obj));
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}
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