move logic to Item

This commit is contained in:
David Markowitz 2024-05-20 20:49:42 -07:00
parent 787237c930
commit 693a2fef35
4 changed files with 75 additions and 71 deletions

View File

@ -38,38 +38,6 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
namespace {
const std::map<std::string, std::string> ExtraSettingSaveAbbreviations = {
{ "assemblyPartLOTs", "ma" },
{ "blueprintID", "b" },
{ "userModelID", "ui" },
{ "userModelName", "un" },
{ "userModelDesc", "ud" },
{ "userModelHasBhvr", "ub" },
{ "userModelBehaviors", "ubh" },
{ "userModelBehaviorSourceID", "ubs" },
{ "userModelPhysicsType", "up" },
{ "userModelMod", "um" },
{ "userModelOpt", "uo" },
{ "reforgedLOT", "rl" },
};
const std::map<std::string, std::string> ExtraSettingLoadAbbreviations = {
{ "ma", "assemblyPartLOTs" },
{ "b", "blueprintID" },
{ "ui", "userModelID" },
{ "un", "userModelName" },
{ "ud", "userModelDesc" },
{ "ub", "userModelHasBhvr" },
{ "ubh", "userModelBehaviors" },
{ "ubs", "userModelBehaviorSourceID" },
{ "up", "userModelPhysicsType" },
{ "um", "userModelMod" },
{ "uo", "userModelOpt" },
{ "rl", "reforgedLOT" },
};
}
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
@ -592,7 +560,7 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
auto* item = new Item(id, lot, inventory, slot, count, bound, {}, parent, subKey);
LoadItemConfigXml(*itemElement, item);
item->LoadConfigXml(*itemElement);
if (equipped) {
const auto info = Inventory::FindItemComponent(lot);
@ -698,7 +666,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
itemElement->SetAttribute("parent", item->GetParent());
// End custom xml
SaveItemConfigXml(*itemElement, item);
item->SaveConfigXml(*itemElement);
bagElement->LinkEndChild(itemElement);
}
@ -1635,35 +1603,3 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
m_Skills.insert_or_assign(slot, skillId);
return true;
}
void InventoryComponent::SaveItemConfigXml(tinyxml2::XMLElement& i, const Item* const item) const {
tinyxml2::XMLElement* x = nullptr;
for (const auto* config : item->GetConfig()) {
const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
const auto saveKey = ExtraSettingSaveAbbreviations.find(key);
if (saveKey == ExtraSettingSaveAbbreviations.end()) {
continue;
}
if (!x) {
x = i.InsertNewChildElement("x");
}
const auto dataToSave = config->GetString(false);
x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
}
}
void InventoryComponent::LoadItemConfigXml(const tinyxml2::XMLElement& i, Item* const item) {
const auto* x = i.FirstChildElement("x");
if (!x) return;
for (const auto& pair : ExtraSettingLoadAbbreviations) {
const auto* data = x->Attribute(pair.first.c_str());
if (!data) continue;
const auto value = pair.second + "=" + data;
item->GetConfig().push_back(LDFBaseData::DataFromString(value));
}
}

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@ -477,10 +477,6 @@ private:
* @param document the xml doc to load from
*/
void UpdatePetXml(tinyxml2::XMLDocument& document);
void SaveItemConfigXml(tinyxml2::XMLElement& i, const Item* const item) const;
void LoadItemConfigXml(const tinyxml2::XMLElement& i, Item* const item);
};
#endif

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@ -27,6 +27,38 @@
#include "CDComponentsRegistryTable.h"
#include "CDPackageComponentTable.h"
namespace {
const std::map<std::string, std::string> ExtraSettingSaveAbbreviations = {
{ "assemblyPartLOTs", "ma" },
{ "blueprintID", "b" },
{ "userModelID", "ui" },
{ "userModelName", "un" },
{ "userModelDesc", "ud" },
{ "userModelHasBhvr", "ub" },
{ "userModelBehaviors", "ubh" },
{ "userModelBehaviorSourceID", "ubs" },
{ "userModelPhysicsType", "up" },
{ "userModelMod", "um" },
{ "userModelOpt", "uo" },
{ "reforgedLOT", "rl" },
};
const std::map<std::string, std::string> ExtraSettingLoadAbbreviations = {
{ "ma", "assemblyPartLOTs" },
{ "b", "blueprintID" },
{ "ui", "userModelID" },
{ "un", "userModelName" },
{ "ud", "userModelDesc" },
{ "ub", "userModelHasBhvr" },
{ "ubh", "userModelBehaviors" },
{ "ubs", "userModelBehaviorSourceID" },
{ "up", "userModelPhysicsType" },
{ "um", "userModelMod" },
{ "uo", "userModelOpt" },
{ "rl", "reforgedLOT" },
};
}
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
if (!Inventory::IsValidItem(lot)) {
return;
@ -519,3 +551,35 @@ Item::~Item() {
config.clear();
}
void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
tinyxml2::XMLElement* x = nullptr;
for (const auto* config : this->config) {
const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
const auto saveKey = ExtraSettingSaveAbbreviations.find(key);
if (saveKey == ExtraSettingSaveAbbreviations.end()) {
continue;
}
if (!x) {
x = i.InsertNewChildElement("x");
}
const auto dataToSave = config->GetString(false);
x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
}
}
void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
const auto* x = i.FirstChildElement("x");
if (!x) return;
for (const auto& pair : ExtraSettingLoadAbbreviations) {
const auto* data = x->Attribute(pair.first.c_str());
if (!data) continue;
const auto value = pair.second + "=" + data;
config.push_back(LDFBaseData::DataFromString(value));
}
}

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@ -9,6 +9,10 @@
#include "eInventoryType.h"
#include "eLootSourceType.h"
namespace tinyxml2 {
class XMLElement;
};
/**
* An item that can be stored in an inventory and optionally consumed or equipped
* TODO: ideally this should be a component
@ -220,6 +224,10 @@ public:
*/
void RemoveFromInventory();
void SaveConfigXml(tinyxml2::XMLElement& i) const;
void LoadConfigXml(const tinyxml2::XMLElement& i);
private:
/**
* The object ID of this item