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https://github.com/DarkflameUniverse/DarkflameServer.git
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move logic to Item
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parent
787237c930
commit
693a2fef35
@ -38,38 +38,6 @@
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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namespace {
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const std::map<std::string, std::string> ExtraSettingSaveAbbreviations = {
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{ "assemblyPartLOTs", "ma" },
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{ "blueprintID", "b" },
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{ "userModelID", "ui" },
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{ "userModelName", "un" },
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{ "userModelDesc", "ud" },
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{ "userModelHasBhvr", "ub" },
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{ "userModelBehaviors", "ubh" },
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{ "userModelBehaviorSourceID", "ubs" },
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{ "userModelPhysicsType", "up" },
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{ "userModelMod", "um" },
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{ "userModelOpt", "uo" },
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{ "reforgedLOT", "rl" },
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};
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const std::map<std::string, std::string> ExtraSettingLoadAbbreviations = {
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{ "ma", "assemblyPartLOTs" },
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{ "b", "blueprintID" },
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{ "ui", "userModelID" },
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{ "un", "userModelName" },
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{ "ud", "userModelDesc" },
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{ "ub", "userModelHasBhvr" },
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{ "ubh", "userModelBehaviors" },
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{ "ubs", "userModelBehaviorSourceID" },
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{ "up", "userModelPhysicsType" },
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{ "um", "userModelMod" },
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{ "uo", "userModelOpt" },
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{ "rl", "reforgedLOT" },
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};
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}
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InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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this->m_Dirty = true;
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this->m_Equipped = {};
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@ -592,7 +560,7 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
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auto* item = new Item(id, lot, inventory, slot, count, bound, {}, parent, subKey);
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LoadItemConfigXml(*itemElement, item);
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item->LoadConfigXml(*itemElement);
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if (equipped) {
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const auto info = Inventory::FindItemComponent(lot);
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@ -698,7 +666,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
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itemElement->SetAttribute("parent", item->GetParent());
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// End custom xml
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SaveItemConfigXml(*itemElement, item);
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item->SaveConfigXml(*itemElement);
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bagElement->LinkEndChild(itemElement);
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}
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@ -1635,35 +1603,3 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
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m_Skills.insert_or_assign(slot, skillId);
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return true;
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}
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void InventoryComponent::SaveItemConfigXml(tinyxml2::XMLElement& i, const Item* const item) const {
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tinyxml2::XMLElement* x = nullptr;
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for (const auto* config : item->GetConfig()) {
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const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
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const auto saveKey = ExtraSettingSaveAbbreviations.find(key);
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if (saveKey == ExtraSettingSaveAbbreviations.end()) {
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continue;
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}
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if (!x) {
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x = i.InsertNewChildElement("x");
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}
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const auto dataToSave = config->GetString(false);
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x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
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}
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}
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void InventoryComponent::LoadItemConfigXml(const tinyxml2::XMLElement& i, Item* const item) {
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const auto* x = i.FirstChildElement("x");
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if (!x) return;
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for (const auto& pair : ExtraSettingLoadAbbreviations) {
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const auto* data = x->Attribute(pair.first.c_str());
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if (!data) continue;
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const auto value = pair.second + "=" + data;
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item->GetConfig().push_back(LDFBaseData::DataFromString(value));
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}
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}
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@ -477,10 +477,6 @@ private:
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* @param document the xml doc to load from
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*/
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void UpdatePetXml(tinyxml2::XMLDocument& document);
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void SaveItemConfigXml(tinyxml2::XMLElement& i, const Item* const item) const;
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void LoadItemConfigXml(const tinyxml2::XMLElement& i, Item* const item);
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};
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#endif
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@ -27,6 +27,38 @@
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#include "CDComponentsRegistryTable.h"
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#include "CDPackageComponentTable.h"
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namespace {
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const std::map<std::string, std::string> ExtraSettingSaveAbbreviations = {
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{ "assemblyPartLOTs", "ma" },
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{ "blueprintID", "b" },
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{ "userModelID", "ui" },
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{ "userModelName", "un" },
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{ "userModelDesc", "ud" },
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{ "userModelHasBhvr", "ub" },
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{ "userModelBehaviors", "ubh" },
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{ "userModelBehaviorSourceID", "ubs" },
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{ "userModelPhysicsType", "up" },
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{ "userModelMod", "um" },
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{ "userModelOpt", "uo" },
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{ "reforgedLOT", "rl" },
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};
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const std::map<std::string, std::string> ExtraSettingLoadAbbreviations = {
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{ "ma", "assemblyPartLOTs" },
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{ "b", "blueprintID" },
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{ "ui", "userModelID" },
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{ "un", "userModelName" },
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{ "ud", "userModelDesc" },
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{ "ub", "userModelHasBhvr" },
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{ "ubh", "userModelBehaviors" },
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{ "ubs", "userModelBehaviorSourceID" },
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{ "up", "userModelPhysicsType" },
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{ "um", "userModelMod" },
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{ "uo", "userModelOpt" },
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{ "rl", "reforgedLOT" },
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};
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}
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Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
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if (!Inventory::IsValidItem(lot)) {
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return;
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@ -519,3 +551,35 @@ Item::~Item() {
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config.clear();
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}
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void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
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tinyxml2::XMLElement* x = nullptr;
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for (const auto* config : this->config) {
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const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
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const auto saveKey = ExtraSettingSaveAbbreviations.find(key);
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if (saveKey == ExtraSettingSaveAbbreviations.end()) {
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continue;
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}
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if (!x) {
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x = i.InsertNewChildElement("x");
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}
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const auto dataToSave = config->GetString(false);
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x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
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}
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}
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void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
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const auto* x = i.FirstChildElement("x");
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if (!x) return;
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for (const auto& pair : ExtraSettingLoadAbbreviations) {
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const auto* data = x->Attribute(pair.first.c_str());
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if (!data) continue;
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const auto value = pair.second + "=" + data;
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config.push_back(LDFBaseData::DataFromString(value));
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}
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}
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@ -9,6 +9,10 @@
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#include "eInventoryType.h"
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#include "eLootSourceType.h"
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namespace tinyxml2 {
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class XMLElement;
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};
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/**
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* An item that can be stored in an inventory and optionally consumed or equipped
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* TODO: ideally this should be a component
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@ -220,6 +224,10 @@ public:
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*/
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void RemoveFromInventory();
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void SaveConfigXml(tinyxml2::XMLElement& i) const;
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void LoadConfigXml(const tinyxml2::XMLElement& i);
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private:
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/**
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* The object ID of this item
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