mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
move logic to Item
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@@ -27,6 +27,38 @@
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#include "CDComponentsRegistryTable.h"
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#include "CDPackageComponentTable.h"
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namespace {
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const std::map<std::string, std::string> ExtraSettingSaveAbbreviations = {
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{ "assemblyPartLOTs", "ma" },
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{ "blueprintID", "b" },
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{ "userModelID", "ui" },
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{ "userModelName", "un" },
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{ "userModelDesc", "ud" },
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{ "userModelHasBhvr", "ub" },
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{ "userModelBehaviors", "ubh" },
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{ "userModelBehaviorSourceID", "ubs" },
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{ "userModelPhysicsType", "up" },
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{ "userModelMod", "um" },
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{ "userModelOpt", "uo" },
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{ "reforgedLOT", "rl" },
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};
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const std::map<std::string, std::string> ExtraSettingLoadAbbreviations = {
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{ "ma", "assemblyPartLOTs" },
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{ "b", "blueprintID" },
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{ "ui", "userModelID" },
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{ "un", "userModelName" },
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{ "ud", "userModelDesc" },
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{ "ub", "userModelHasBhvr" },
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{ "ubh", "userModelBehaviors" },
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{ "ubs", "userModelBehaviorSourceID" },
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{ "up", "userModelPhysicsType" },
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{ "um", "userModelMod" },
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{ "uo", "userModelOpt" },
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{ "rl", "reforgedLOT" },
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};
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}
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Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
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if (!Inventory::IsValidItem(lot)) {
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return;
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@@ -255,7 +287,7 @@ bool Item::Consume() {
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auto skills = skillsTable->Query([this](const CDObjectSkills entry) {
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return entry.objectTemplate == static_cast<uint32_t>(lot);
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});
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});
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auto success = false;
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@@ -519,3 +551,35 @@ Item::~Item() {
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config.clear();
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}
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void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
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tinyxml2::XMLElement* x = nullptr;
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for (const auto* config : this->config) {
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const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
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const auto saveKey = ExtraSettingSaveAbbreviations.find(key);
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if (saveKey == ExtraSettingSaveAbbreviations.end()) {
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continue;
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}
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if (!x) {
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x = i.InsertNewChildElement("x");
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}
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const auto dataToSave = config->GetString(false);
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x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
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}
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}
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void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
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const auto* x = i.FirstChildElement("x");
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if (!x) return;
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for (const auto& pair : ExtraSettingLoadAbbreviations) {
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const auto* data = x->Attribute(pair.first.c_str());
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if (!data) continue;
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const auto value = pair.second + "=" + data;
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config.push_back(LDFBaseData::DataFromString(value));
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}
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}
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@@ -9,6 +9,10 @@
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#include "eInventoryType.h"
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#include "eLootSourceType.h"
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namespace tinyxml2 {
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class XMLElement;
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};
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/**
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* An item that can be stored in an inventory and optionally consumed or equipped
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* TODO: ideally this should be a component
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@@ -220,6 +224,10 @@ public:
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*/
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void RemoveFromInventory();
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void SaveConfigXml(tinyxml2::XMLElement& i) const;
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void LoadConfigXml(const tinyxml2::XMLElement& i);
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private:
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/**
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* The object ID of this item
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