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Merge RC script from differnt branch
Add wandering vendor script Update proximity monitors to move with their respective entityies
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dScripts/ai/WILD/LupGenericInteract.cpp
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6
dScripts/ai/WILD/LupGenericInteract.cpp
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#include "LupGenericInteract.h"
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#include "GameMessages.h"
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void LupGenericInteract::OnUse(Entity* self, Entity* user) {
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GameMessages::SendPlayAnimation(self, u"interact");
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}
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