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Merge RC script from differnt branch
Add wandering vendor script Update proximity monitors to move with their respective entityies
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@@ -235,6 +235,7 @@
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#include "AmDarklingDragon.h"
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#include "AmBlueX.h"
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#include "AmTeapotServer.h"
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#include "WanderingVendor.h"
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// NJ Scripts
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#include "NjGarmadonCelebration.h"
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@@ -762,6 +763,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new AmBlueX();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua")
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script = new AmTeapotServer();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua")
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script = new WanderingVendor();
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// Ninjago
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
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