rename possessor to possession

This commit is contained in:
Aaron Kimbre
2023-06-26 12:36:36 -05:00
parent d29287f9d9
commit 68f90b7136
18 changed files with 88 additions and 88 deletions

View File

@@ -1,6 +1,6 @@
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessorComponent.h"
#include "PossessionComponent.h"
#include "RaceImaginePowerup.h"
#include "eRacingTaskParam.h"
#include "MissionComponent.h"
@@ -9,13 +9,13 @@
void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (sender->IsPlayer() && args == "powerup") {
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
auto* possessionComponent = sender->GetComponent<PossessionComponent>();
if (possessorComponent == nullptr) {
if (possessionComponent == nullptr) {
return;
}
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
auto* vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
if (vehicle == nullptr) {
return;