rename possessor to possession

This commit is contained in:
Aaron Kimbre
2023-06-26 12:36:36 -05:00
parent d29287f9d9
commit 68f90b7136
18 changed files with 88 additions and 88 deletions

View File

@@ -5,7 +5,7 @@
#include "Player.h"
#include "Character.h"
#include "ShootingGalleryComponent.h"
#include "PossessorComponent.h"
#include "PossessionComponent.h"
#include "CharacterComponent.h"
#include "SimplePhysicsComponent.h"
#include "MovementAIComponent.h"
@@ -105,7 +105,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
if (characterComponent != nullptr) {
characterComponent->SetIsRacing(true);
characterComponent->SetCurrentActivity(eGameActivity::SHOOTING_GALLERY);
auto* possessor = player->GetComponent<PossessorComponent>();
auto* possessor = player->GetComponent<PossessionComponent>();
if (possessor) {
possessor->SetPossessable(self->GetObjectID());
possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
@@ -288,7 +288,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
EntityManager::Instance()->ConstructEntity(enemy);
auto* movementAiComponent = enemy->AddComponent<MovementAIComponent>(0U);
movementAiComponent->SetSpeed(toSpawn.initialSpeed);
movementAiComponent->SetCurrentSpeed(toSpawn.initialSpeed);
movementAiComponent->SetHaltDistance(0.0f);