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rename possessor to possession
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@@ -1,7 +1,7 @@
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#include "RaceMaelstromGeiser.h"
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#include "GameMessages.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "EntityManager.h"
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#include "VehicleRacingControlComponent.h"
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#include "dZoneManager.h"
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@@ -37,13 +37,13 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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vehicle = entering;
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} else if (entering->IsPlayer()) {
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auto* possessorComponent = entering->GetComponent<PossessorComponent>();
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auto* possessionComponent = entering->GetComponent<PossessionComponent>();
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if (possessorComponent == nullptr) {
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if (possessionComponent == nullptr) {
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return;
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}
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vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (vehicle == nullptr) {
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return;
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