rename possessor to possession

This commit is contained in:
Aaron Kimbre
2023-06-26 12:36:36 -05:00
parent d29287f9d9
commit 68f90b7136
18 changed files with 88 additions and 88 deletions

View File

@@ -1,7 +1,7 @@
#include "RaceMaelstromGeiser.h"
#include "GameMessages.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "PossessionComponent.h"
#include "EntityManager.h"
#include "VehicleRacingControlComponent.h"
#include "dZoneManager.h"
@@ -37,13 +37,13 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
vehicle = entering;
} else if (entering->IsPlayer()) {
auto* possessorComponent = entering->GetComponent<PossessorComponent>();
auto* possessionComponent = entering->GetComponent<PossessionComponent>();
if (possessorComponent == nullptr) {
if (possessionComponent == nullptr) {
return;
}
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
if (vehicle == nullptr) {
return;