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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 17:08:06 +00:00
rename possessor to possession
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@@ -1,7 +1,7 @@
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#include "RaceMaelstromGeiser.h"
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#include "GameMessages.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "EntityManager.h"
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#include "VehicleRacingControlComponent.h"
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#include "dZoneManager.h"
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@@ -37,13 +37,13 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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vehicle = entering;
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} else if (entering->IsPlayer()) {
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auto* possessorComponent = entering->GetComponent<PossessorComponent>();
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auto* possessionComponent = entering->GetComponent<PossessionComponent>();
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if (possessorComponent == nullptr) {
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if (possessionComponent == nullptr) {
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return;
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}
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vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (vehicle == nullptr) {
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return;
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@@ -4,7 +4,7 @@
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#include "VehicleRacingControlComponent.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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@@ -22,13 +22,13 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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return;
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} else if (target->IsPlayer()) {
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auto* possessorComponent = target->GetComponent<PossessorComponent>();
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auto* possessionComponent = target->GetComponent<PossessionComponent>();
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if (possessorComponent == nullptr) {
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if (possessionComponent == nullptr) {
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return;
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}
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vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (vehicle == nullptr) {
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return;
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@@ -5,7 +5,7 @@
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#include "Player.h"
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#include "Character.h"
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#include "ShootingGalleryComponent.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "CharacterComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "MovementAIComponent.h"
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@@ -105,7 +105,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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if (characterComponent != nullptr) {
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characterComponent->SetIsRacing(true);
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characterComponent->SetCurrentActivity(eGameActivity::SHOOTING_GALLERY);
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auto* possessor = player->GetComponent<PossessorComponent>();
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auto* possessor = player->GetComponent<PossessionComponent>();
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if (possessor) {
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possessor->SetPossessable(self->GetObjectID());
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possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
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@@ -288,7 +288,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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EntityManager::Instance()->ConstructEntity(enemy);
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auto* movementAiComponent = enemy->AddComponent<MovementAIComponent>(0U);
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movementAiComponent->SetSpeed(toSpawn.initialSpeed);
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movementAiComponent->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAiComponent->SetHaltDistance(0.0f);
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@@ -1,6 +1,6 @@
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "RaceImaginePowerup.h"
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#include "eRacingTaskParam.h"
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#include "MissionComponent.h"
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@@ -9,13 +9,13 @@
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void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (sender->IsPlayer() && args == "powerup") {
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auto* possessorComponent = sender->GetComponent<PossessorComponent>();
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auto* possessionComponent = sender->GetComponent<PossessionComponent>();
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if (possessorComponent == nullptr) {
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if (possessionComponent == nullptr) {
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return;
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}
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auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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auto* vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (vehicle == nullptr) {
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return;
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