rename possessor to possession

This commit is contained in:
Aaron Kimbre
2023-06-26 12:36:36 -05:00
parent d29287f9d9
commit 68f90b7136
18 changed files with 88 additions and 88 deletions

View File

@@ -25,7 +25,7 @@
#include "dZoneManager.h"
#include "Player.h"
#include "Zone.h"
#include "PossessorComponent.h"
#include "PossessionComponent.h"
#include "PossessableComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "dConfig.h"
@@ -100,7 +100,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
}
*/
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
auto* possessionComponent = entity->GetComponent<PossessionComponent>();
NiPoint3 position;
inStream.Read(position.x);
@@ -165,8 +165,8 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
bool updateChar = true;
if (possessorComponent != nullptr) {
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (possessionComponent != nullptr) {
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
if (possassableEntity != nullptr) {
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();