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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
rename possessor to possession
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@@ -58,7 +58,7 @@
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#include "ProximityMonitorComponent.h"
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#include "dpShapeSphere.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "BuffComponent.h"
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#include "SkillComponent.h"
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@@ -413,9 +413,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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RenderComponent::PlayAnimation(entity, anim);
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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auto* possessionComponent = entity->GetComponent<PossessionComponent>();
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if (possessionComponent) {
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auto* possessedComponent = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
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}
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}
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@@ -474,7 +474,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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controllablePhysicsComponent->SetSpeedMultiplier(boost);
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// speedboost possesables
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auto* possessor = entity->GetComponent<PossessorComponent>();
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auto* possessor = entity->GetComponent<PossessionComponent>();
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if (possessor) {
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auto possessedID = possessor->GetPossessable();
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if (possessedID != LWOOBJID_EMPTY) {
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@@ -935,9 +935,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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auto* possessionComponent = entity->GetComponent<PossessionComponent>();
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if (possessionComponent) {
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auto* possassableEntity = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (possassableEntity != nullptr) {
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auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
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@@ -962,12 +962,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "dismount" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto possessableId = possessorComponent->GetPossessable();
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auto* possessionComponent = entity->GetComponent<PossessionComponent>();
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if (possessionComponent) {
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auto possessableId = possessionComponent->GetPossessable();
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if (possessableId != LWOOBJID_EMPTY) {
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auto* possessableEntity = EntityManager::Instance()->GetEntity(possessableId);
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if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
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if (possessableEntity) possessionComponent->Dismount(possessableEntity, true);
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}
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}
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}
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@@ -1615,13 +1615,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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auto* possessionComponent = entity->GetComponent<PossessionComponent>();
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if (possessorComponent == nullptr) {
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if (possessionComponent == nullptr) {
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return;
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}
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auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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auto* vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (vehicle == nullptr) {
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return;
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@@ -1647,10 +1647,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if ((chatCommand == "unboost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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auto* possessionComponent = entity->GetComponent<PossessionComponent>();
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if (possessorComponent == nullptr) return;
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auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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if (possessionComponent == nullptr) return;
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auto* vehicle = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (vehicle == nullptr) return;
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GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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