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rename possessor to possession
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@@ -56,7 +56,7 @@
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#include "PetComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "ModuleAssemblyComponent.h"
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#include "RacingControlComponent.h"
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#include "SoundTriggerComponent.h"
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@@ -266,7 +266,7 @@ void Entity::Initialize() {
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case eReplicaComponentType::CHARACTER:
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AddComponent<CharacterComponent>(m_Character);
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AddComponent<MissionComponent>();
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AddComponent<PossessorComponent>();
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AddComponent<PossessionComponent>();
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AddComponent<LevelProgressionComponent>();
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AddComponent<PlayerForcedMovementComponent>();
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break;
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@@ -1038,11 +1038,11 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
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Kill(EntityManager::Instance()->GetEntity(source));
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return;
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}
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auto* possessorComponent = GetComponent<PossessorComponent>();
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if (possessorComponent) {
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if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
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auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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if (mount) possessorComponent->Dismount(mount, true);
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auto* possessionComponent = GetComponent<PossessionComponent>();
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if (possessionComponent) {
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if (possessionComponent->GetPossessable() != LWOOBJID_EMPTY) {
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auto* mount = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
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if (mount) possessionComponent->Dismount(mount, true);
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}
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}
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