rename possessor to possession

This commit is contained in:
Aaron Kimbre
2023-06-26 12:36:36 -05:00
parent d29287f9d9
commit 68f90b7136
18 changed files with 88 additions and 88 deletions

View File

@@ -56,7 +56,7 @@
#include "PetComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "PossessionComponent.h"
#include "ModuleAssemblyComponent.h"
#include "RacingControlComponent.h"
#include "SoundTriggerComponent.h"
@@ -266,7 +266,7 @@ void Entity::Initialize() {
case eReplicaComponentType::CHARACTER:
AddComponent<CharacterComponent>(m_Character);
AddComponent<MissionComponent>();
AddComponent<PossessorComponent>();
AddComponent<PossessionComponent>();
AddComponent<LevelProgressionComponent>();
AddComponent<PlayerForcedMovementComponent>();
break;
@@ -1038,11 +1038,11 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
Kill(EntityManager::Instance()->GetEntity(source));
return;
}
auto* possessorComponent = GetComponent<PossessorComponent>();
if (possessorComponent) {
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (mount) possessorComponent->Dismount(mount, true);
auto* possessionComponent = GetComponent<PossessionComponent>();
if (possessionComponent) {
if (possessionComponent->GetPossessable() != LWOOBJID_EMPTY) {
auto* mount = EntityManager::Instance()->GetEntity(possessionComponent->GetPossessable());
if (mount) possessionComponent->Dismount(mount, true);
}
}