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rename possessor to possession
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@@ -28,7 +28,7 @@
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#include "MissionComponent.h"
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#include "CharacterComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "PossessionComponent.h"
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#include "InventoryComponent.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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@@ -646,7 +646,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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}
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// Dismount on the possessor hit
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auto* possessor = m_ParentEntity->GetComponent<PossessorComponent>();
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auto* possessor = m_ParentEntity->GetComponent<PossessionComponent>();
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if (possessor) {
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auto possessableId = possessor->GetPossessable();
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if (possessableId != LWOOBJID_EMPTY) {
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