rename possessor to possession

This commit is contained in:
Aaron Kimbre
2023-06-26 12:36:36 -05:00
parent d29287f9d9
commit 68f90b7136
18 changed files with 88 additions and 88 deletions

View File

@@ -28,7 +28,7 @@
#include "MissionComponent.h"
#include "CharacterComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "PossessionComponent.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
#include "WorldConfig.h"
@@ -646,7 +646,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
}
// Dismount on the possessor hit
auto* possessor = m_ParentEntity->GetComponent<PossessorComponent>();
auto* possessor = m_ParentEntity->GetComponent<PossessionComponent>();
if (possessor) {
auto possessableId = possessor->GetPossessable();
if (possessableId != LWOOBJID_EMPTY) {