Use better API terminology for radii

- SetProximityRadius just calls AddProximityRadius so its clear what is going on.
- created struct BoxDimensions for clear reading of what the floats are
This commit is contained in:
David Markowitz
2023-06-16 19:53:22 -07:00
parent be17d1a467
commit 68a5cc1d89
10 changed files with 48 additions and 35 deletions

View File

@@ -1,13 +1,13 @@
#include "AmSkullkinDrillStand.h"
#include "GameMessages.h"
#include "dpEntity.h"
#include "dpShapeBox.h"
#include "Entity.h"
#include "RenderComponent.h"
void AmSkullkinDrillStand::OnStartup(Entity* self) {
self->SetVar(u"bActive", true);
self->SetProximityRadius(new dpEntity(self->GetObjectID(), { 6, 14, 6 }), "knockback");
self->SetProximityRadius(BoxDimensions(6.0f, 14.0f, 6.0f), "knockback");
}
void AmSkullkinDrillStand::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {