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Merge branch 'main' into moreMovementAi
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@@ -5,9 +5,9 @@
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#include "LUTriggers.h"
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#include "eReplicaComponentType.h"
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class TriggerComponent : public Component {
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class TriggerComponent final : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
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explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
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