Merge branch 'main' into moreMovementAi

This commit is contained in:
David Markowitz
2024-02-24 22:19:45 -08:00
799 changed files with 18359 additions and 15526 deletions

View File

@@ -11,7 +11,7 @@
#include "GameMessages.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <vector>
@@ -56,9 +56,9 @@ struct MovementAIInfo {
* Component that handles the movement settings of an entity. Not to be confused with the BaseCombatAI component that
* actually handles attacking and following enemy entities.
*/
class MovementAIComponent : public Component {
class MovementAIComponent final : public Component {
public:
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);