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Merge branch 'main' into moreMovementAi
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@@ -11,7 +11,7 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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#include <vector>
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@@ -56,9 +56,9 @@ struct MovementAIInfo {
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* Component that handles the movement settings of an entity. Not to be confused with the BaseCombatAI component that
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* actually handles attacking and following enemy entities.
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*/
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class MovementAIComponent : public Component {
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class MovementAIComponent final : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
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MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
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