mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 08:58:04 +00:00
Updated to new API
This commit is contained in:
@@ -716,9 +716,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "removemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 0) return;
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uint32_t missionID;
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uint32_t missionID = GeneralUtils::TryParse<uint32_t>(args.at(0)).value_or(0);
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if (!GeneralUtils::TryParse(args[0], missionID)) {
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if (missionID == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
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return;
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}
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@@ -914,9 +914,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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// If there is an argument, set the lot
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if (args.size() > 0) {
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if (!GeneralUtils::TryParse(args[0], info.lot)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
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return;
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const auto lotOptional = GeneralUtils::TryParse<LOT>(args[0]);
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if (lotOptional) {
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info.lot = lotOptional.value();
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}
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}
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@@ -998,9 +998,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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float scale = 1.0f;
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if (args.size() >= 2) {
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if (!GeneralUtils::TryParse(args[1], scale)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid scale.");
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return;
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const auto scaleOptional = GeneralUtils::TryParse<float>(args[1]);
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if (scaleOptional) {
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scale = scaleOptional.value();
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}
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}
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@@ -1012,9 +1012,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "prefab-destroy" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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size_t id;
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size_t id = GeneralUtils::TryParse<size_t>(args[0]).value_or(0);
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if (!GeneralUtils::TryParse(args[0], id)) {
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if (id == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid prefab ID.");
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return;
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}
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@@ -2240,16 +2240,28 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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}
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} else if (args[1] == "-rotate" && args.size() >= 4) {
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const auto& rx = args[2];
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const auto& ry = args[3];
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const auto& rz = args[4];
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float x, y, z;
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if (!GeneralUtils::TryParse(rx, x) || !GeneralUtils::TryParse(ry, y) || !GeneralUtils::TryParse(rz, z)) {
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const auto rx = GeneralUtils::TryParse<float>(args.at(2));
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if (!rx) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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return;
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}
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const auto ry = GeneralUtils::TryParse<float>(args.at(3));
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if (!ry) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
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return;
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}
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const auto rz = GeneralUtils::TryParse<float>(args.at(4));
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if (!rz) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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return;
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}
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float x = rx.value();
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float y = ry.value();
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float z = rz.value();
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// Degrees to radia
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x *= 0.0174533f;
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y *= 0.0174533f;
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@@ -2261,41 +2273,67 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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Game::entityManager->SerializeEntity(closest);
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} else if (args[1] == "-translate" && args.size() >= 4) {
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const auto& tx = args[2];
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const auto& ty = args[3];
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const auto& tz = args[4];
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float x, y, z;
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if (!GeneralUtils::TryParse(tx, x) || !GeneralUtils::TryParse(ty, y) || !GeneralUtils::TryParse(tz, z)) {
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const auto rx = GeneralUtils::TryParse<float>(args.at(2));
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if (!rx) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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return;
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}
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const auto ry = GeneralUtils::TryParse<float>(args.at(3));
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if (!ry) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
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return;
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}
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const auto rz = GeneralUtils::TryParse<float>(args.at(4));
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if (!rz) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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return;
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}
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float x = rx.value();
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float y = ry.value();
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float z = rz.value();
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const auto translation = NiPoint3(x, y, z);
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closest->SetPosition(closest->GetPosition() + translation);
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Game::entityManager->SerializeEntity(closest);
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} else if (args[1] == "-warp" && args.size() >= 4) {
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const auto& tx = args[2];
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const auto& ty = args[3];
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const auto& tz = args[4];
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float x, y, z;
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if (!GeneralUtils::TryParse(tx, x) || !GeneralUtils::TryParse(ty, y) || !GeneralUtils::TryParse(tz, z)) {
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const auto rx = GeneralUtils::TryParse<float>(args.at(2));
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if (!rx) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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return;
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}
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const auto ry = GeneralUtils::TryParse<float>(args.at(3));
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if (!ry) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
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return;
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}
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const auto rz = GeneralUtils::TryParse<float>(args.at(4));
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if (!rz) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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return;
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}
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float x = rx.value();
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float y = ry.value();
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float z = rz.value();
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const auto translation = NiPoint3(x, y, z);
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closest->SetPosition(translation);
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Game::entityManager->SerializeEntity(closest);
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} else if (args[1] == "-fx" && args.size() >= 4) {
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int32_t effectID = 0;
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int32_t effectID = GeneralUtils::TryParse<int32_t>(args[2]).value_or(-1);
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if (!GeneralUtils::TryParse(args[2], effectID)) {
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if (effectID == -1) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid effect ID.");
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return;
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}
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