Updated to new API

This commit is contained in:
wincent
2024-02-17 23:07:16 +01:00
parent 88e5f0e8fb
commit 685bd5d45b
5 changed files with 76 additions and 43 deletions

View File

@@ -1081,11 +1081,7 @@ Cinema::Recording::PlayEffectRecord::PlayEffectRecord(const std::string& effect)
}
void Cinema::Recording::PlayEffectRecord::Act(Entity* actor) {
int32_t effectID = 0;
if (!GeneralUtils::TryParse(effect, effectID)) {
return;
}
int32_t effectID = GeneralUtils::TryParse<int32_t>(effect).value_or(0);
GameMessages::SendPlayFXEffect(
actor->GetObjectID(),

View File

@@ -1,6 +1,5 @@
#pragma once
#include "Player.h"
#include "Game.h"
#include "EntityManager.h"
#include "tinyxml2.h"