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Updated to new API
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@@ -2175,8 +2175,8 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
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update.velocity,
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update.angularVelocity,
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update.onGround,
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update.velocity != NiPoint3::ZERO,
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update.angularVelocity != NiPoint3::ZERO
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update.velocity != NiPoint3Constant::ZERO,
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update.angularVelocity != NiPoint3Constant::ZERO
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));
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}
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}
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