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update
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@ -300,3 +300,7 @@ void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
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}
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}
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void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
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}
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@ -86,9 +86,10 @@ class TestSQLDatabase : public GameDatabase {
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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virtual void AddBehavior(const IBehaviors::Info& info);
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void AddBehavior(const IBehaviors::Info& info) override;
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virtual std::string GetBehavior(const int32_t behaviorId);
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std::string GetBehavior(const int32_t behaviorId) override;
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virtual void RemoveBehavior(const int32_t behaviorId);
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void RemoveBehavior(const int32_t behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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};
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};
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#endif //!TESTSQLDATABASE_H
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#endif //!TESTSQLDATABASE_H
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