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feat: optional property rent
Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and, after property_rent_grace_days, makes the property private until it is paid, like live. The property management component refuses public or best friends privacy while rent is overdue and a property world that loads overdue makes itself private. Property game messages are unchanged. Fixes #943 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -99,6 +99,8 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ILiveOps::Challenge, id, title, description,
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ILiveOps::ChallengeTotal, total, contributors);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(ILiveOps::Reward, challengeId, characterId, amount, coins, rewardedAt, claimedAt);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IFeaturedProperties::FeaturedSlot, templateId, mode, propertyId, updatedAt, updatedBy, zoneId);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IPropertyRent::RentRate, mapId, price, periodDays, updatedBy, updatedAt);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IPropertyRent::OwnedProperty, id, zoneId, privacyOption, rentDue, name);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IContraband::ContrabandItem, lot, reason, action, addedBy, addedAt);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IFeaturedProperties::FeaturedSettings, fullAuto, updatedAt, updatedBy);
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IMessageCaptures::MessageCaptureSession, id, characterId, characterName, accountId, accountName, startedById, startedBy, startedAt, endsAt, endedAt, endReason, toServer, toClient, onlyMessages, skipMessages, zoneId, instanceId, cloneId, zones, messageCount, byteCount, dropped);
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@@ -1396,6 +1398,25 @@ TEST_F(ParitySeeded, FeaturedProperties) {
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});
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}
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TEST_F(ParitySeeded, PropertyRent) {
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Both("SetPropertyRentRate", [](GameDatabase& db) {
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db.SetPropertyRentRate({ 1151, 1000, 0, "admin", 1700000000 });
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db.SetPropertyRentRate({ 1250, 500, 7, "admin", 1700000001 });
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db.SetPropertyRentRate({ 1151, 0, 30, "mod", 1700000002 });
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return db.GetPropertyRentRates();
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});
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Both("DeletePropertyRentRate", [](GameDatabase& db) { return json{ db.DeletePropertyRentRate(1250), db.DeletePropertyRentRate(1250), db.GetPropertyRentRates() }; });
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const auto owned = Both("GetPropertiesOfOwner", [](GameDatabase& db) { return db.GetPropertiesOfOwner(CHAR_ALICE); });
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Both("GetPropertiesOfOwner nobody", [](GameDatabase& db) { return db.GetPropertiesOfOwner(42); });
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ASSERT_FALSE(owned.empty());
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const auto propertyId = owned[0]["id"].get<LWOOBJID>();
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Both("SetPropertyRent", [&](GameDatabase& db) {
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db.SetPropertyRent(propertyId, 1000, 1800000000);
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db.SetPropertyPrivacy(propertyId, 0);
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return json{ db.GetPropertyRentDue(propertyId), db.GetPropertyRentDue(42), db.GetPropertiesOfOwner(CHAR_ALICE) };
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});
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}
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TEST_F(ParitySeeded, Contraband) {
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Both("GetContrabandItems empty", [](GameDatabase& db) { return db.GetContrabandItems(); });
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Both("SetContrabandItem", [](GameDatabase& db) {
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